Everybody's Tennis - PSP

Release Date:

30 April 2010

Viewing UK:

Also on USA.


Everybody's Tennis on the PSP takes you on a journey across the globe as two young tennis enthusiasts, Hugo and Emily. Both are members of the Happy Tennis Club, and embark on a huge adventure to spread the joy of tennis all over the world, and recruit people to join their club. Their first stop is Nakagawa Tennis Club, a tennis school for beginners who want to learn the fundamental basics of the game. Here you will meet coach Kentaro and the club's owner, Yamamoto. You will learn how to interact with characters and the importance this will have upon the rest of your game.

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Super Gamer Dude

Sony PSP


In Everybody's Tennis, experience points are gained by your character as you make shots in matches. While making tough shots in a sports game is usually its own reward, in this game you get a little bonus enjoyment from watching a great shot rack up the XP. As a tennis game, you'll have lots of opportunities to make that experience, too, running up and down the court. It's not just the court, either, that you'll find yourself running around in on this tennis title.

The RPG elements come into play even more heavily between matches, where you'll find yourself tromping through tennis clubs and the halls of your high school having conversations with people to find opponents for matches, and puzzles to solve. In fact, the story elements to this game are one of its strongest features, and provide a nice alternative to playing tennis matches.

The game uses a system wherein new tennis outfits provide different benefits to your character across a range of statistics. This allows you to purchase new clothing items that will balance out the positives and negatives of all the equipment you select. As you level up, new clothing becomes available that will increase your stats even more.

Of course, no sports game, even one with an RPG element, is fun if the gameplay is no fun. Fortunately, that is one area where Everybody's Tennis shines. It's a pleasingly fast-paced experience, where three different shot types, lobs, slices, and normal strokes, are all assigned to different buttons, and a player can see the shot type an opponent took with a semi-transparent icon behind the ball.

As you play through a match, you'll be struck by the sheer number of informative icons that you'll find on the playing field. Icons indicating a shot that was timed well, speech icons when you hit the boundary fence, colours on the field showing where your shot is likely to go. There's a lot going on, but you'll find it doesn't take long to learn to focus on the important things, and only glance at the others as you play.

And playing well has pertinent rewards, too. The experience you gain as you play ends up with multipliers that give you even more points if you beat your opponent by a bunch, or even stop them from scoring any points at all.

All told, Everybody's Tennis is a really fun tennis game that is made a great deal better with the addition of the role-playing aspects. The additional information that comes when you play is done well so you're not completely drowned out by the RPG portions, and you can settle down to a good match of tennis. All told, this is really a tennis game for anyone, and everyone.

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