Metal Gear Solid V: Ground Zeroes - PlayStation 4

Release Date:

21 March 2014

Viewing UK:

Also on USA.


Metal Gear Solid V: Ground Zeroes is set shortly after the events of Peace Walker, the game finds the renowned soldier Big Boss (aka Snake) attempting to infiltrate a secret U.S. military facility in Cuba to capture the female spy Paz, and rescue one of his army volunteers named Chico. Meanwhile, Snake's military base is preparing for a nuclear inspection. Ground Zeroes is rooted in the franchise's stealth-action gameplay, with players encouraged to avoid conflict when possible, but perfectly capable of engaging in lethal combat in order to achieve their objectives. However, Ground Zeroes also represents a departure from traditional Metal Gear games by setting its action in an open-world environment.

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Technical Information

  • Required Disk Space:
    • 4GB Minimum
  • Supported Video Output:
    • 1080p
  • Game Format:
    • Blu-ray Disk
  • DualShock Compatible:
    • DualShock 4
  • Average Playing Time:
    • 11 Hours
  • Remote Play:
    • Supported
  • Engine:
    • Fox Engine
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'Metal Gear Solid V: Ground Zeroes' was developed by the guys at Kojima Productions for all of the major consoles out in the marketplace, including the PlayStation 4. The guys at Kojima have been on the cutting edge with Snake and everything his franchise has to offer for the better part of the last couple of decades. Moving the stealthy title into the current generation is a big step for the devs and one that makes many 'Metal Gear' fans notably nervous. We busted out a copy of the new game, 'Ground Zeroes', for our PlayStation 4 with the eager hope of finding a new classic game. While 'Ground Zeroes' was far from perfect, there were many redeeming moments. Let's take a look at the game.

The game opens up with a long shot of our primary bad guy inside of a prison camp. Inside of the camp we get to see some of the great new animating standards that Kojima Productions is setting in place. From the movement of hair to the wiggling of fingers, everything looks beautiful. The minor facial quirks and movements that create immersion are fully realized and real. The beginning is here and gone before we know it and once more we are out into the world of 'Metal Gear'.

Before we dig too much deeper into the game we should have you know that 'Ground Zeroes' serves as a prologue chapter to the upcoming 'Metal Gear Solid V: The Phantom Pain'. As such, the game is notably shorter than what many people are going to expect. Going into this experience with the right frame of mind will prevent you from feeling too upset about it, though, as the experience is still worth taking part in.

What 'Metal Gear Solid V: Ground Zeroes' does is it creates a bridge between 'Metal Gear Solid: Peace Walker' and the upcoming 'Phantom Pain'. Using that bridge the guys at Kojima are able to create an entirely new system for stealth based combat as well as push the envelope on an open world style of play. No longer are you pushing ever onward toward a finite ending. With 'Ground Zeroes' there will always be a little something else for you to spend some time doing. Beating the game doesn't mean your experience is over. Nope. The credits roll and you get to continue playing, looking for new missions and activities to unlock. There are secrets aplenty for you to find, using your new skills.

Perhaps the strongest part of 'Ground Zeroes' is the fact that the cinematography of the game is so on point. The story sequences that we see in the title are beautiful and they showcase just how far the franchise has come in the years since its inception. We get to see the brutality of the Big Boss, a battlefield wunderkind who has long since vowed not to align himself with the crooked United States Government. We get to see his effort to establish himself as a merc for hire. We know that 'Metal Gear' has always gotten a little bit of flack for their ambitious cut scenes that unravel due to animation and graphical issues, but that fortunately is no longer the case. Harnessing the power of the PlayStation 4 as well as years of hard work and evolution, the game looks prettier than ever. Lighting effects and particle work makes this one of the prettiest games that we have ever seen.

Characters move in the game with a grace that transcends what we'd expect from video games. Their movements add to the immersion of the title and the sounds, and voice acting, bring us all the way there. Actor Kiefer Sutherland voices Big Boss, instead of the well beloved David Hayter. Sutherland has a natural grit that is both believable and menacing when the lines demand it.

You start the game with your first mission on a dark night at Camp Omega. This is a secret base out on the coast of Cuba. You have to break into the heavily guarded base in order to save some members of your entourage. In order to make it through this mission you will have to harness all of the tactical abilities that you learned through prior titles. You will need to observe, sneak around, and interrogate when necessary.

The narrow third person view, along with the almost non existent HUD, leaves much of your screen open for actual on screen action. This allows you to see as much detail as possible while fully immersing yourself into the experience. This means that you will likely feel a ton of anxiety as you try to work your way through heavily guarded operations where a single false move could result in your characters death.

So in order to succeed you will have to hug every shadow area that you come across while crouching, ducking, and diving behind the right objects. Stay out of opposing lines of sights by strafing and crawling through the grass at night. If you DO get caught, however, be prepared to make some quick decisions. Once you are spotted you have an instant to decide what to do. Time in the game will literally slow down in order to allow you to make a decision on what to do with the guy who found you. This slow down is both annoying and absolutely cherished. It gives us a chance to maintain our stealth but it also makes us feel a lot like we are cheating.

Eventually you will be spotted and when you are things go a little bit crazy. Similar to 'Shadow of Mordor', enemy bases will soon be overcome by motion and noise. After being spotted you will see alarms going off, enemies running around, vehicles assembling and more. Since this is an open world game you have a few options: do you face this army at your doorstep or do you run, in order to return at some later time.

For the PlayStation 4 we think that this is an ideal and beautiful way to get back into the world of 'Metal Gear Solid'. The game has issues and the short 10 hour run time can be a turn off, but the content inside of the game is better than ever.

Submitted by Cheat Title Rating
profile pamh Trophies
Mar 23, 2014

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