Motorcycle Club - PlayStation 4

Release Date:

27 March 2015

Also on:

PS4 PC PS3 Xbox 360

Viewing UK:

Also on USA.
4.1

Summary:

Motorcycle Club will see players ride 22 motorcycles with the official BMW, Honda, Kawasaki, KTM, Suzuki and Yamaha licences. From 125 to 2000cc, find all of the biggest makes, faithfully reproduced with 3 unique ways to play: Superbike, Roadster and Custom. Hit the road in Tournament mode and take on over 40 challenges of skill on 20 different circuits. Customize your riders and challenge rival clubs in solo mode or in wild online games with up to 4 players.

People who liked this also liked...

7.4 / 10
MotoGP 14 refuses to hold your hand once you've actually begun to race and it is for that reason alone that we have to respect the series. In a game like MotoGP, where many players won't be acc...
by Milestone
Release Date: 20/06/2014

Details

  • Developer(s):
    • Bigben Interactive
  • Publisher(s):
    • Bigben Interactive
  • Release Date(s):
    • 27 March, 2015
  • PEGI Rating:
    • 3+
  • Official Site(s):
  • Player(s):
    • 1
  • Online Player(s):
    • 2-4
  • Online Play:
    • Optional

Technical Information

  • Required Disk Space:
    • 3GB Minimum
  • Supported Video Output:
    • 1080p
  • Game Format:
    • Blu-ray Disk
  • DualShock Compatible:
    • DualShock 4
  • Average Playing Time:
    • 21 Hours
  • Remote Play:
    • Supported
avatar name

Posted:
2015-08-02

Steven_Shaw

Writer

PS4

4.1

At face value 'Motorcycle Club' on the PlayStation 4 feels like a game worth at the very least investigating. The title was developed by BigBen Interactive and released on Steam before making its way console side with the PlayStation 4. The title promised to give players the ability to build and manage their own club while bringing it to the top of the food chain via a plethora of creative races and roster management. With the prevalence of shows like 'Sons of Anarchy' this title released with a built in audience. Add in the fact that it was an open racing game and there were fans lining up. Unfortunately the promise on the back cover of the game is very different than the content on the disc. We picked up our controller in order to investigate just how poorly made this game was.

Life on the not so open road...

A first glance at 'Motorcycle Club' would lead you to believe that you were picking up a slightly ambitious moto racing game. You can pick up to three different bikes to carry with you on the road and switch between them seamlessly during your races by hitting the L1 or R1 button your controller. This is the primary gimmick that the team at BigBen tried to push on consumers before they got a hold of the game. While the idea is good in theory it tends to fall flat in execution, but we will touch more on that in a little bit.

'Motorcycle Club' is a good looking game that really pushes the weight of the PlayStation 4. Behind the high frame rate, detailed textures, and gorgeous open roads you will soon find yourself lost in the race itself. The different array of bikes ride smoothly and it is entirely possible to have a good time breezing through the different tracks in the game. As a pure racing title there is some value here, particularly for those that feel inspired by vehicles of the two wheeled variety. However, underneath this smooth veneer there are more than a couple of problems lurking.

As a club management sim, as the title would have you believe, the title fails to the point of fraud. The title has little to do with any single aspect of the game in practice. You don't really run a club. You don't really create a personal brand for your riders. The limit of your customization is with how your outfits and riding cuts look. This means that you can go through a limited color/logo design section in order to make your riders look kinda-sorta unique. It's a feature that felt dated ten years ago, and it certainly doesn't belong in a game that passively promotes something else entirely. And it's a shame, there was opportunity here.

With simulation based games getting so much love in the past few years (Farm Simulator, Goat Simulator, etc etc..) there was the possibility of bringing game management fans into a new genre. How cool would it have been if they had a clubhouse feature that you could decorate? What about some form of rudimentary roster control? Perhaps you could order different riders to go on certain missions or collection runs. Maybe you could try to work the professional races. Something, anything, would have been preferable here. At the very least allow gamers to customize their books. It is an inexplicable oversight and it quite frankly frustrates the heck out of us.

Stepping aside from the actual lack of club related duties in 'Motorcycle Club', we can look to what the game does well for some entertainment. Races are relatively straightforward, if limited, and they provide the bulk of the content in the game. While you run through different courses you will be hit with suggestions to switch between a variety of different bikes: roadsters, super bikes, and customs. The theory is that each individual type of bike will handle certain portions of the course better than others. This could have been a decent bit of strategy enhancing gameplay if it was done well. Unfortunately, like many other thing things in the game, it was not. Instead the best course of action is to stick with your fastest bike in order to bruise your way through segments of road that you have no business being able to ride.

One of the few bright spots in the actual game comes from the 'props' system. Rather than sticking to a realistic and conventional racer, the team at BigBen decided to add in a more arcade like element. You can find yourself jumping off of ramps and doing a variety of small tricks, including doing a wheelie as you fly down the road. All of these little tricks add up and hit you with 'kudos'. You can use these points to unlock new bikes or amp up the bikes that you already have. Putting together big combos will probably turn into the focal point of many people who inexplicably stick with this title all the way through to the end.

There is an online multiplayer to get on and the racing element in it is fine. The lack of realistic bike physics removes a lot of the strategy but as a straightforward arcade-inspired racer, it isn't terrible. Connecting was a breeze and getting into a race was smooth. Unfortunately the lack of customization prevents anything interesting like clan matches and that is something that the team really should be hitting themselves over the head for. There is a full roster of licensed vehicles to play with and that is a big deal for fans committed to using real bikes.

At the end of the day 'Motorcycle Club' on the PlayStation 4 is the worst kind of video game. It has all of the core gameplay elements that can excite the casual viewer but it is put together in such a way that there is no getting around the flaws. The game fails as both an arcade racer and as a club simulator, ultimately pleasing nobody.

Submitted by Cheat Title Rating
profile Moderator Unlockable Trophies.
Jun 14, 2015
00

Discuss this game with other users on the Forum below.
Sign up or Login to post a thread.

Message Title Author Replies Last Updated
4.1
5 rates

Rate this game:

By:

Big Ben Interactive

Release Date:

27/03/2015

Review This Game

Find Us On