Project CARS - Xbox One

Release Date:

31 May 2015

Also on:

Xbox One PC PS4 Wii U

Viewing UK:

Also on USA.
7.3

Summary:

Rather than cater itself to the various arcade like racers on the Xbox One, the guys at Slightly Mad Studios decided to build something more true to life: a realistic simulator. 'Project Cars' is an attempt to emulate the real life cars that get driven by professional racers every day.

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Posted:
2015-03-21

Darren_Summerell

Writer

Xbox One

7.1

'Project Cars' on the Xbox One is probably going to do more for the video game industry than anybody realizes. The racing simulator is being developed by Slightly Mad Studios in association with Bandcai Namco Entertainment. The title itself has a whole host of promises for fans of the genre and we're sure that they will probably deliver. What is special about the title, however, is not what is in the content. What is special is how the content is getting to the people. 'Project Cars' was only created due to the ability to raise money via crowdsourcing in a world that was without websites like 'Kickstarter' at the time.

Three years ago Slightly Mad Studios launched their first crowdsourcing campaign to try and raise money to make the car simulator of their dreams. Remember, this was before websites like Kickstarter made the process so easily accepted. This means that the guys at Slightly Mad Studios were going around, hat in hand, begging. From the perspective of a fan, that behavior is sort of puzzling from a company that has had some commercial success. But still. They did it. And after three years they've raised over $5 million dollars from their 85,000 investors. These investors were brought together via common interest onto a website that Slightly Mad Studios put together. Through this website the company was able to engage their fans one on one and really pull them along for the ride.

Through the release of behind the scenes footage, intimate exchanges on message boards with fans, and a shared interest we were finally able to see this game get made. Due for release in the next few months, 'Project Cars' will reach the shelves with a huge fanbase already backing the game. Andy Tudor, part of Slightly Mad, said that the engagement from their fans showed that "Gamers were eager and looking for something like this" even though crowdfunding wasn't a popular term at the time.

What the 'Project Cars' crew also got out of their very public crowdsourcing campaign was free word of mouth and free marketing. Over the span of the last three years the team at Slightly Mad have released countless screen shots, demo videos, and playable copies for their fans to interact with. YouTube, in fact, is filled to the brim with different users and professional drivers playing the game.

Looking past all of the marketing shtick we have to really analyze what 'Project Cars' is going to be about. Why are so many people getting ready to play this game? What makes it special in comparison to the numerous other titles that get released into the racing genre on a yearly basis?

Rather than cater itself to the various arcade like racers on the Xbox One, the guys at Slightly Mad Studios decided to build something more true to life: a realistic simulator. 'Project Cars' is an attempt to emulate the real life cars that get driven by professional racers every day. The developers wanted to make a game that could be used for true to life simulation purposes.

Not having to kowtow to traditional financiers, Slightly Mad Studios was able to do whatever they wanted with their game. As long as the fans signed off on the idea, it was put into motion. With the rise of virtual reality, namely in the form of the Occulis Rift, it was an obvious fit to get 'Project Cars' involved. Virtual reality headsets are becoming more and more accepted in the gaming world and tests have been done in order to incorporate the system into 'Project Cars'. Just imagine getting on the game and actually feeling like you are in the drivers seat. This would change the way we interact in racing games if it is done well. Imagine the illusion of speed and the heart pumping moments where you are head to head with an equally fast opponent.

The title was developed using the Madness engine and that means that the game will play as realistically as possible. This means that you need to think of context when you are deciding what vehicle you want to drive. Picking the proper car for the proper situations can lead to good results, while forcing the wrong car into a race will yield predictably bad results.

We love the idea of an immersive and realistic car simulator. We love driving and we love racing and we hate feeling cheated if we drive well. The developers included a range of difficulty options for gamers to customize how difficult the game is. Bumping the difficulty up will make you more responsible for certain things while you drive. Do you know how to shift? We hope so. Making the difficulty easier will stream line the actual handling of the car and make the experience more arcade like.

'Project Cars' on the Xbox One is a uniquely sandbox experience. What we mean by that is you have the ability to pick which direction you want your career to go. Pick your motorsport and then pick your car. Go through the motions of prepping for a race: qualifying runs, shakedowns, and end the end the actual race itself. Keep an eye out for the weather is acting and pay attention to lighting. Work well with your pit crew and reap the benefits of a tightly driven race.

Racing games tend to last quite awhile due to the re-playability of unpredictable races. Fortunately we don't have to rely on chaos to keep this game interesting. According to the numbers released by the developers there are over 50 different race tracks to experience. You'll see dirt tracks, circuit tracks, and everything in between. Along with these different tracks you will also have access to 70 different cars. We haven't heard much about DLC or online support outside of the fact that we know both are coming along.

'Project Cars' for the Xbox One is looking to change the way we experience our racing simulators. We can't wait to see how the game releases and just how much fun it brings to the table.

Submitted by Cheat Title Rating
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May 5, 2015
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By:

Namco Bandai

Release Date:

31/05/2015

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