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15 Reviews


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Posted:
2013-03-18

smithy

Super Gamer Dude

Wii U

8.2

In Lego City Undercover for the Wii U, gamers are allowed to play as the Lego character Chase McCain who is an undercover detective. The player can wear many different during the game and use many different abilities, in an attempt to defeat Rex Furry, who lies behind much of the criminal activity in the Lego City.

The game plays somewhat like a Lego version of the popular Grand Theft Auto series inasmuch that it allows the player to roam freely anywhere in the city, and to interact with items, vehicles, and game characters. However, the main difference with this type of free roam gameplay is that the player will be attempting to maintain law and order throughout the levels as opposed to creating chaos. The Wii U Gamepad comes in handy when locating criminals in the game's levels, for example, the Gamepad will scan and locate enemies and display them to the player so they're not caught off their guard. There are also many other examples of times when the player will need to rely on the scanner to find enemies that are difficult to locate.

When playing the game, the player can drive various vehicles, build specific objects with Lego bricks and put on such disguises as the Robber Suit which allows the player to pick padlocks. Other types of disguise the player might need to wear are the Firefighter Suit for entering burning buildings or a Construction Worker disguise for building objects. Another ability the player may use when building is the ability to create level warping pipes similar to those found in other popular Nintendo games. These level warping pipes may then be used to get to areas of the level that are inaccessible without them.

The vehicles the player will encounter are cars, trucks, helicopters, fast cars and motorbikes and many more from a total of over 100. While some vehicles may not be available at the start of gameplay, they will be available to the player eventually.

There are many other features of the game that make it an exciting Lego platform. The Wii U Gamepad will not only allow gamers to use it as scanner for locating enemies but it may also be used mapping their own positions, receiving hidden clues and also for important mission updates. All in all its pretty much a simple game but with plenty of fun elements.

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Posted:
2013-03-18

smithy

Super Gamer Dude

Wii U

8.6

Mass Effect 3 on the Wii U is the latest title in the long running Mass Effect series that started back in 2007 on Xbox 360. Mass Effect 3 is action packed and thrilling, a true powerhouse of a game and an epic way to conclude the trilogy.

CAMPAIGN

Before you play the campaign you are given a choice of how you would like to play. You can choose role-playing mode, action mode or narrative mode. Role-playing is similar to how the 2 previous Mass Effect titles are played. You build your squad and make important decisions involving your character and events. Role-playing mode gives you the choice of customizing your character.

Narrative seems like a much easier way to play the game than action mode is. Damage from enemy fire is minimal and shield regeneration is insanely quick. The enemies move around much slower and are easy to dispose of.

Action mode is more difficult, although combat remains the same. In action mode, you don't create your own character, you'll be playing as the default character Shepard, you don't get to choose a class or choose how you level up. Action mode seems to cater more to hardcore gamers, while narrative mode will appeal more to a novice who wants to check out the game.

The story line is well written. You play as Commander Shepard, whose home planet Earth is being invaded by Reapers, a highly advanced machine race of aliens. The Reapers are wreaking havoc on Earth and it seems that nothing can stop them. Your job is to travel across the Milky Way and unite different Alien races to go to war against the Reapers. Your main goal is to unite all these alien races and take back Earth. An important aspect of the Mass Effect 3 Wii U version is that you can not import saved data from previous Mass Effect games. However, this is remedied by allowing you to make decisions during the comic which influence events from the past.


MULTIPLAYER

This is groundbreaking for the series since it marks the debut of the first ever multiplayer experience for a Mass Effect title. It is a cooperative multiplayer game mode with one option, survival. In co-op you'll go up against powerful foes made up of Reapers, Cerberus, Geth and Collector forces. A total of four players can join the battle. One cool thing is the ability to choose from characters, each with different powers and abilities.


GRAPHICS

Concerning graphics, Mass Effect 3 is a work of art and a masterpiece. The game is aesthetically pleasing, with every environment rendered beautifully and incredibly detailed. The characters are very realistic with life-like movement. The Mass Effect 3 Wii U version does have a slight drop in frame rate during the most action packed parts of the game.


EXTRAS

The Mass Effect 3 Wii U version uses the Gamepad tablet controller. One great feature is the Gamepad's touchscreen, which adds a top-down tactical map where you can see enemies and move your squad accordingly. The Gamepad is a defining feature that enhances game play for Mass Effect 3.

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Posted:
2010-12-28

smithy

Super Gamer Dude

Nintendo Wii

8.5

Sonic Colors Wii edition might well be SEGA’s redemption yet as it proves once again the embodiment of SEGA excellence in this final offering for 2010. Although not quite flawless, Sonic Colors offers more than enough excitement rather than disappointments in this new adventure with great looks, flashy abilities and breezy action; making this entry much more creditable compared to other offerings in an occasionally wobbly franchise. Saving the best for last, SEGA ultimately came up with a Sonic that’s as vivaciously modern and fun as it can get.

Sonic Colors starts at a peculiar place created by Dr. Eggman Robotnik where the Wisp’s planet is trapped and its power-granting alien creatures are held captive by the evil doctor. The astonishing beauty of Sonic Colors appears to be a fantastically wacky combination of Super Mario Galaxy, Captain Eo, and Tron, which incorporates all the Sonic indispensable essentials – from the casino to the grassy meadows of the Wisps’ home planet. Among my personal preferences that many of my mates likewise find fabulous are the Starlight Carnival where you can witness the endearing blue hedgehog zip through space on an energy road and the Sweet Mountain scene from which you get a glimpse of Sonic racing trenches of popcorn flanking huge mounds of cake. Sonic Colors is undoubtedly the most excellent graphics on Wii in 2010, with its outstanding lighting and marvelous animation.

The gameplay itself is a pleasant surprise; already, the remarkably crafted smart and precise controls are astounding, but the presence of the wisps adds another dimension to the game where each wisp color corresponds to a certain power that Sonic can use. There are 8 colored wisps which give Sonic the extra quirks to some of its fascinating basic moves and abilities.

The addition of the new features in the gameplay is anything but lackluster and can absolutely test the capability of a diehard Sonic fan with unexpected twists and turns as you continue to explore the game that comes with amazing design and intricacies of the most intriguing puzzle concept ever. Sonic Colors definitely challenges your prowess through numerous paths, which you can only explore every time you secure a new Wisp that grants you a specific power.

The creators of the game made a near perfect work of blending the new and the old aspects of platforming that Sonic games are famous for. It provides a fresh and distinct flavor into the game as the players experience the evolution of the game in the last twenty years of its inception.

However, as colorful and wonderful as it gets, the game has its loopholes. There are certain parts of the game that are ridiculously too-easy and illogical they take the challenge out of the game. These areas are so downright dreary it even made me toss my Wii Remote and nunchuk from sheer disappointment. Worse, there’s no other way to go around it but finish each stage of every world to make headway in the game. These parts with underhanded design seem like death-generators and are the main problems in Sonic Colors. The lack of warp pipes and alternate paths to create a fast travelling game necessitates following the long routes; a monotonous approach that plainly kills the fun in the game. Towards to the end of the game, checkpoints could not be located, making me waste a good three minutes stuck on the same level, throwing life after life and doing the same maneuver over and over.

Despite the few flaws that spoil an otherwise totally splendid gaming experience, Sonic Colors still ends up quite an awesome experience overall. This is one game that Sonic fans and Wii owners shouldn’t miss grabbing. As an indicator of future offerings from SEGA, Sonic Colors undoubtedly delivers a taste of forthcoming treats

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Posted:
2010-12-30

smithy

Super Gamer Dude

Nintendo Wii

6.0

Big Beach Sports is the first attempt of THQ as a third-party publisher in the ever-increasing competition for sports compilations in the industry, brought by the huge success of Wii sports. The game is basically a compilation of six different seaside games that includes American football, volleyball, soccer, disc golf, cricket and boules. The games are basically designed to create a buzz and appeal to the Wii players with varied approaches to enjoyment, despite its lack of depth and challenging reward system.

The game’s appealing aspect begins with the controller of the Wii. The motion sensing abilities of the remote controller is the main element that provides players with the experience of real-feel when playing the game. The controller depicts the right movement in playing the game such as aiming for the hole in golf or executing a spike in volleyball.

Some of the games were given a little twist to add more fun, like disc golf which is actually golf played with a Frisbee. The players are challenged to make the right throws or moves toward the holes with different types of discs while also trying to evade trees and water. Boules is a French outdoor game very similar to the popular and classic bowling. American Football is a two-on-two, beachside variation of the football we are familiar with. Only the game of soccer is the most unlikely and unsuitable game for the motion sensing capabilities of the controller. Movement is kind of awkward even for the motion sensitive Remote, and with a terrible AI and lack of team members; this component is simply awful and boring!

The games are also built with options to play in tournaments or short events. Although the games offer pleasant diversion, the delight and hilarity is very much short-lived due to lack of depth and meager rewards. Some games like volleyball and boules are very easy to master; so easy in fact, that after a few rounds, my mates and I are consistently winning all the tournaments in the game.

The game also has option that allows you to create your own character by infusing your own style right on the main screen – you can choose a name and clothing. However, the customization option is kind of restricted and not that extensive, so don’t expect to customize your own face in the game.

Being THQ’s first crack at WIi sports, the budget constraint affected the scoring aspect of the game. You won’t see any tabulation or records of the scores you made. You may see the scores listed when you create a user profile but you cannot even compare it with other players’ scores on the same screen.

Despite the budget constraints and limited resources, Big Beach Sports is still worth checking, if only for the novelty of disc (Frisbee) golf. The wholesome selection of sports at budget price certainly has its merits. It is worthy of anyone’s time and players are bound to fall in love with the simplistic view of the overall presentation that provides fun-filled experience and keeps you and your mates momentarily occupied for short periods. If you’re up to it, you can even turn Big Beach Sports into a daily group exercise!

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Posted:
2013-03-18

smithy

Super Gamer Dude

3DS

5.9

In Zoo Resort 3D for the 3DS, the player gets to build a world-class zoo destination by first choosing your animals, hiring staff and entertaining visitors with your animal’s talents. There are over 100 realistic 3D animals to collect and discover to bring to your zoo to life, from penguins, lions and elephants to even extinct animals, each with lifelike movements and noises.

Looking at the outside of the box of Zoo Resort 3D on the 3DS, many people may get the impression or think it is just a zoo management simulation game, but the actual mechanics of the game may portray this, the game is far from your typical management simulator but does adopt elements from this genre type.

The player starts the game by inheriting a small run down zoo that is in need of much work to make it a viable business, as the player and the new owner of the zoo, the player must bring in many more animals, put on entertainment and facilities and even create an online blog to promote it. The narrative is easy to follow and serves as a guide for the player to manage the zoo and make improvements as he sees fit and proper. Or to put it another way, the player main objective is to increase the overall size of the business in whatever way he/she sees fit, which would obviously benefit the overall business moving forward.

Players are given just one elephant and a zoo full of empty enclosures awaiting to be packed out with various animals as the game plays out. The animals must be placed in the existing pre-built enclosures and there is no facility to make changes to the layout of the zoo which is a shame. The tutorial will guide and advise the player on expanding the zoo by buying more animals, caring for them and breeding other animals from them. The open interface guide is simple to use and incredibly well designed with no misleading information which is a refreshing change. More so because I expected the same old routine after reading the storyline, very little scope and imagination, typical story being like other titles, you inherit a zoo, or farm, shop, it would have been nice to have a storyline that was thought out, rather than hashing of old games with similar themes.

Most of the player's time is spent gaining the trust of the animals, learning all about their character and moods and presenting them to the visitors. Feeding the animals is a great time for making friends with the animals and an easy way to lure them to where you want them to go. Photographing the animals in different lighting situations, while they are eating or just moving around will give the player plenty of content to post on their in game blog. Using the Circle Pad and the Y button or the 3DS gyroscopic controls the player can zoom in or out for better pictures or swing the camera to locate an animal for a perfect shot.

Points are earned as the number of visitors increase and the bonding experience gets closer. Food is unlocked so players can feed the animals and new animals can be bought with points. Challenges will give the player more rewards and if the player loves photography then the game will keep the player entertained for hours.

Overall, Zoo Resort 3D for the 3DS doesn’t really offer anything different to other titles which give the player to option to manage things, perhaps that Is a good thing, I suppose the old saying is, if it isn’t broke, don’t fix it.

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Posted:
2010-09-18

smithy

Super Gamer Dude

Nintendo Wii

7.8

You might remember Dead Space from other popular gaming systems like the Xbox 360 and Playstation 3. To the best of my knowledge it was available on the PC too. So if you are new to the Dead Space gaming family you will be getting a light gun first person shooter. This is just your same old shooter, it embraces a grim and awesome cast of characters. Don't forget it actually packs a horror story too. Don't worry it won't scare you that much.

This game will start in the colony of Aegis VII which is uncovered by a strange marker. So the planter is in all kinds of disarray, a small team is working to find sanctuary in USG Ishimura. Their mission is to excavate the marker. Well guest what your ship dies and you are going to have one fun exciting massacre on your hands. Without ruining the story I can say that you can only imagine the type of fun you can have with a broken down ship and lots of ammo.

So don't worry if you have never played a Dead Space game before, this game will hold your attention until the very end. You also never know who is going to die, and who knows it could even be you that dies. All you know is that you are in some real hot water, and you will be able to follow an epic storyline that is packed with loads of suspense and drama.

This game is packed with twenty weapons in all. It comes with a pretty basic weapon upgrade gameplay that will have you wanting to max out your guns to their limits. I still haven't maxed mine out yet in all the time iv been playing it. Stasis is included and vital and relies on an auto-refill system. You will be able to fire at enemies and even freeze them for up to ten seconds. Telekinesis is also a massive part to Dead Space. Don't get me started about the gravity gun which had to be inspired by Half Life. There are a ton of little mini challenges to which give this game a real authentic feel as well.

I have noticed that the difficulty isn't nearly as challenging as it could be, I would highly encourage that you max out the difficulty level if you are like me and like to be challenged. But, there is never a dull moment as necromorphs will be coming at you from nearly every angle. Challenge mode is also another addition and you will be mastering weapons rather than killing. It is probably the best light gun game available on the Wii next to Metroid Prime.

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Posted:
2010-09-22

smithy

Super Gamer Dude

Nintendo Wii

6.5

Star Wars The Clone Wars Lightsaber Duels could have easily been the perfect Wii game. Well, for starters, it has the perfect recipe for success: lightsabers, futuristic weapons battle out against Separatist droids, and Sith lords, among others.

The events of Lightsaber Duels were from both the Clone Wars CG animated movie, and the animated series. You are placed in between Episodes II and III, Anakin has yet to be tempted. The Jedi Order has given him his own apprentice, young Padawan Ahsoka Tano, and Obi Wan Kenobi enjoys watching Anakin struggle to become a student to teacher in a short time. Together, you will uncover a plan of the Separatists to kidnap Jabba the Hutt’s son. Jabba, a crime lord, is supposed to side with the Jedi in the Clone wars to restore peace and prosperity to the galaxy but the arthropod General Grievous, Sith Lord Count Dooku and his apprentice Asajj Ventress stood in the way.

Lightsaber Duels holds true to many of the standard tenets of fighting games. The best two out of three format has been utilized and improved upon so that cut scenes can play around without any signs of slowing down. You will often come in close contact with your enemy via lightsabers, and the camera will quickly zoom in to show the action. The collaboration of LucasArts and Lucasfil Animation has produced magnificent work.

Problems start kicking once you are in the actual game play. The player will be forced to awkwardly flick the Wii remote from side to side to land the desired attack. Powerful as the lighsaber is, you might not feel the Force coming to you in achieving glory. The Wii’s still limited motion control system hampers the epicness of this game.

Star Wars The Clone Wars Lightsaber Duels may be proficient and accurate in terms of technicality, but it still depends on how the user perceives it. The production value of this game is targeted for mature and Star Wars fans, but I feel only the younger audience will appreciate it. I didn't really enjoy this game and wish I could have taken it back.

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Posted:
2010-09-30

smithy

Super Gamer Dude

Nintendo Wii

7.1

Cursed Mountain is a great horror adventure. The designer did a great job on the details of the backgrounds and the enemies. The visual are peach and you will really feel frosty and chilly every time you come across the different levels. The story also includes the Buddhist rituals and memories. Through its background, you will really feel that you are in the cold mountains of the Himalayas not that iv been there, my impression of what it would feel like.

Cursed Mountain is a slow-paced survival horror game. This game is for those who want to enjoy the graphics and learn the story of the Tibetan people and their rituals. You will play as Eric Simmons in search of his lost brother Frank, while exploring one of the mountains of the Himalayas, the Chomolonzo. The mountain goddess is not happy with the unwelcome visit, what did I do? Your journey will include investigation of Buddhist temples and Sherpa villages in search for artifacts and clues and learn how was Frank’s climb, his attitude towards the people and their culture.

Your climb becomes spookier when you collect notes from villagers and monks, these are actual rituals and traditions depicted from a realm known as Bardo. Realistically done that it depicts what you would see if you climb the Himalayas like the tents, and the flags swaying in the cold icy wind. You will be excited on the stealing of ghosts’ mantras and measuring mountain walls, checking doors, and using your remote as a walkie-talkie to ask someone to guide you to get out of a maze. You will collect oxygen to be able to continue with the journey or else you will be depleted with oxygen because of the altitude.

The controls are great in some part that it also uses different movements to form a combo to defeat your enemies but sometimes it doesn’t work well especially in a fast battle. The controls become sluggish at times. Each gesture or movement represents a symbolic ritual for the Himalayans. You will collect relics to add to your collection and do damage to attackers. You can also see trough the Bardo for clues but this makes the screen hazy.

The audio is also great. The swooshing of air, Eric’s heavy breath will cause you to shiver which make this game cool and eerie. The actions are sometimes repetitive in boss battles though they throw different attacks on you, you will do the same attacks over and over again. Cursed Mountain would be the greatest horror adventure only if the control issue has been diagnosed properly.

User Reviews (15)

- 15 reviews

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Posted:
2010-11-03

smithy

Super Gamer Dude

This is more of a minigame than a game, with so many flaws and cost quite a lot for its kind. The game has twenty five different games within it and some other unlockable games in it as well. The game as well has many other bad things in it. Talk of the boring graphics and most of the games are either too short or suffer control problems. The game is principally full of problems. These games are Carnival games.

Here Carnivals roar and yell at the would-be suckers trying to get them to win a prize that will cost a few dollars. The game costs $40 which is way too much for such like games, as much as they are many in one, they are not fun. You will encounter games that are too easy or some that are too broken to be real. When you win in the game, you are rewarded with some virtual toys.

This is a classic carnie scam, just to get your money. The games range from skeeball, knocking over milk containers to target shooting. All the games use the Wii control. The common and major problem with all these games is that after a few minutes into the game you get bored, there is no fun in playing the games. Some of these games are so easy such that you have to be daft to fail them. At the same time some of the games like the Football toss do not feel right at all, the controls feel quite dodgy and you cannot have a consistent play using them. Other games do not have a strategy at all like the Lucky cups; you will rely on fate so as to win this game.

There are a few games that you can play a number of times but they are quite few. The prize you get for completing the games are some ridiculous animals and jewelry that comes in all sizes; large medium or large varieties. These prizes can be used to play some stupid side-games like a fortune teller, and love tester. The uniqueness of these runs out so fast almost immediately.

Everything about Carnival Games feels dull, from the presentation, the game to the soundtracks. Maybe the producers were on a tight budget but whichever the case, the game looks quite awful. When you create some limbless people, I bet the game was inspired by Miis or the producers expected the game to use them. Customization is quite limited here and the people you make loo stoned. You can give the people hats, funny shoes and some other trivial items to try to make them look weird. All in all, it beat anyone’s understanding why such a game should cost such an amount, with all the setbacks and little to offer the player.

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Posted:
2013-03-18

smithy

Super Gamer Dude

3DS

6.7

Designed to tie-in with the Spielberg movie, The Adventures of Tintin: the Secret of the Unicorn on the 3DS is a fast paced, engaging game featuring one the world's most followed comic book hero's, Tintin, his lovable floppy dog, Snowy and sometimes sober, Captain Haddock. As in the comics books by Herge, Tintin is a newspaper reporter always on the look out for an exciting scoop. This one starts when Tintin buys a model ship called the Unicorn, the mast of which Snowy accidentally breaks to reveal a piece of paper hidden inside, a clue to the whereabouts of an enormous treasure. Thus, the adventure begins.

As Tintin, Snowy and Captain Haddock, search for one of the world's greatest underwater treasures, they encounter a host of villains including; art collectors (who knew?), arms dealers (goes with the territory) and assortment of other dastardly crooks. It's fun because it's not just all sword fights. Its got race elements, puzzles, and of course the engaging background story of Tintin to discover. It comes with more than 20 hours of possible gameplay, and it take you to some exotic locations such as the city of Bagghar and the Sahara Desert.

This is a single or double-player game with 20 different globally scattered environments. The platform of the 3DS lends itself well to the game. In 3D the graphics are visually fun and at times really quite stunning. The puzzles (although simpler than the Wii versions) are challenging enough to give your child some mental exercise. There is also some additional material included as well, such as the fun and helpful Haddock's dreams. You can also play in the present or the past which gives the game an interesting spin. There is a real story here and fans of the book are certainly going to become fans of the game.

Pros

Story is portrayed like the original comic book so Tintin and his cohorts only speak through a bubble above their heads.

Additional characters are unlocked as you move through the story.

You can compete against AI in challenge mode.

Cons

The 3DS games do NOT work in the plain DS platform. You need a 3DS to operate this game.

It helps to know the movie to figure out what's going to happen next. You can rent the movie or check it out from your local library.

The action gets monotonous. This game was clearly designed with kids in mind. That's not to say adults won't have fun piloting a bi-plane as Tintin, but kids will probably get the most enjoyment.

The Adventures of Tintin: the Secret of the Unicorn on the 3DS is also easy to figure out as well. There are plenty of forums on line that offer hints, cheats and walkthrough's. Rated E for everyone, this game is designed for the pre-teen set. It's challenging enough to keep them engaged, but not frustrating enough to have them give up.

The retail price of the game is £39.99, although it can he had online for under £13. You can probably find it used for a little less than that.


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