User Review

7 Reviews


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Posted:
2010-12-28

Moderator

Super Gamer Dude

Xbox 360

7.8

This review was written by user Butchdown and added here also by Mods, the reason being, this review is already on site under Dead or Alive 4 Classics, it is basically exactly the same game only with a different cover, hence we added this review here also.

Dead or Alive 4 seems and feels quite similar to its predecessors and pretty close to Dead or Alive Ultimate in its feature set; the gameplay hasn’t changed that much compared to previous versions. Fans of the series may find themselves using some of the same techniques and specials as they did in earlier versions. However, fans can also expect cracking new techniques with a number of returning characters, and enjoy new unique layouts and tweaks to the fighting engine. Moreover, DOA 4 boasts of having a more tactical, slicker, and totally better feel than the previous versions. The game also possesses a more dynamic and engaging action which is hardly present in fighting games nowadays. Indeed, the game puts forward some variety with a wide selection of characters equipped with tons of skills.

The core force behind Dead or Alive 4 is the bout between two fighters who want to defeat each other with a mix of punches, kicks, and throws. Tag-team matches are also present where you can switch between two characters but most often, it ends up into a one-on-one fight. But the best way to jumpstart you in Dead or Alive 4 is getting into the Story Mode, which I have to tell you, is not quite the story you expect. It just features a couple of inane exchanges with other fighters, and usually ends up in a deadly hardcore battle culminating in a kind of cutscene. However, some of the cutscenes are rather amusing and when you get to move further in the mode, you’d be able to unlock new characters and obtain various costumes for the characters as well. All in all, the Story mode offers some enticements and can be relatively fun.

There are other standard modes in the game as well. The Survival Mode is quite a kick-ass mode with endless arbitrary enemies thrown your way while playing. The mode does offer motivation in the form of unlockable goals that largely depend on the number of enemies you get to defeat in a row. There is also the Time Attack Mode which offers as much fun as the Survival Mode obviously for the same reasons; and the team battle mode if you want to try fighting with a variety of character combinations. The Versus Mode is where you can set up a custom match against a friend or the computer, while in the Sparring Mode, you get to learn the different moves of the characters; although it leaves a lot to be desired on integrating well with the complexities of the DOA 4 gameplay. The Online Mode is my personal choice for the best mode and just like in Dead or Alive Ultimate; it features an assortment of different online play variants which are all centered within the concept of virtual arcade. What’s quite brilliant about this mode is that you get to fight against 16 other players in a single lobby. I tell you, my mates and I had our thumbs so sore in just a single game. But one thing’s for sure; we had a great time with the Online Mode with hardly a lag, even with overseas opponents. Well there were a few lock-ups in between fights, which was also confirmed by other players, especially when trying the Xbox guide but it was so infrequent, (like maybe once in fifty matches) we barely noticed it and didn’t really affect our game. We can indeed conclusively say that we enjoyed online Dead or Alive 4 at its best.

Dead or Alive 4 also displays impressive visuals which are best viewed on High Definition. Characters are vibrantly detailed, environments are crafted well, and animations – including new ones – are realistically depicted, with smooth and crisp textures that all tote up to one spectacular and picturesque production. The game also features a great audio, so magnificently presented throughout the game despite its similarity to previous versions. The sound effects for the punches, kicks, throws, etc. are all very spot-on and quite plausible to listen to. The game also features the impressive use of surround sound that lends a sense of authenticity to the fight scenes. And even more interesting is the excellent soundtrack that perfectly fits distinct characters and action scenes. I have to add that I personally enjoy Aerosmith in the introductory cutscene of the game.

If you’re the type that goes for a kick-ass and spot-on fighting game, Dead or Alive 4 in Xbox 360 is positively for you. You get to sink in your teeth with a variety of powerful characters, great action, and even become addicted to its Online Mode. Let’s just say, you’ll have your hands full when you start playing Dead or Alive 4, as I and most of my mates have experienced. Dead or Alive 4 is utterly the fighting game to beat, as subsequent games for the Xbox console would most likely soon find out.

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Posted:
2019-06-12

Moderator

Super Gamer Dude

PS Vita

6.7

Jak and Daxter Trilogy on the PS3 and Vita brings some new and interesting developments to the game series'plot-line. A story-line that used to be about a happy-go-lucky kid on misadventures with his playful furry friend, has gradually taken on a much darker, more serious tone. With new industrialised environments and copious amounts of gun-play, it is hardly comparable to previous games. While some people would see this as a negative thing, many people believe that this darker spin gives the game added complexity and more room to show-off the cartoon-like, yet remarkably crisp graphics that have been associated with these games throughout the years.

Jak and Daxter: The Precursor Legacy.

Out of the the three games, Jak and Daxter: The Precursor Legacy is the one that most obviously stays true to the original games. With the classic linear quest lines and stunningly beautiful landscapes, it presents the player with the same playful yet challenging experience one would expect from the previous Jak and Daxter games. Although it is very similar to the original games, it still has new and stimulating game-play that makes it stand out from them. Playing this game is somewhat akin to a modern-day remake of the first Jak and Daxter game.

Jak 2: Renegade.

In a somewhat drastic shift, Jak 2 Renegade ushers in the more modern era of the Jak and Daxter games. The colourful forest landscapes become an industrial metropolis. Our protangonist experience a similar change, our cheery boy has grown into a bearded, gun-slinging hero. While Jak and Daxter still maintain their playful banter through-out the games, it seems as though the playful nature of the game has to certain degree been lost. The game-play experience also changes to include new features such as vehicles, racing, and a surprising amount of variation compared to previous games. The game's new found diversity comes at the cost of making it significantly more difficult, but just as much fun to play.

Jak 3.

Jak 3 strikes a new balance between new and old by incorporating the new dark theme of the series with barren wasteland dessert maps, and by easing up on Jak's gruff attitude by making him slightly more lighthearted. It also adds more to the game-play than Jak 1 and 2 did by making it a fast paced game not solely for the sake of difficultly, but to include more content. While the game still doesn't completely stray from it's roots, it does introduce a new manner of getting ammo that finalises the new darker aspects of the game, killing innocent civilians. While this is a part of many games, it represents a final close to the cheerful tone that used to define Jak and Daxter.

While the trilogy may not be classic Jak and Daxter, they do bring a new promise of evolution to a series which has a lot of potential. Even with the changes, the games remain just as entertaining, if not more so.

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Posted:
2019-10-14

Moderator

Super Gamer Dude

PC Games

7.0

Sid Meier's Civilization V is the fourth installment of Sid Meier's popular game series. In this game, the players are encouraged to build an empire from scarce resources in different places on the map. A standard game begins at the turn of 4000 BC with a settler who became the founder of a city. Onwards, the player expands the city by creating structures, developing allegiances with neighboring cities or making enemies out of them. Here, the player has also to consider geography to expand resources and to develop scientific or cultural improvements to upgrade one's timeline. The winner will come from one of the following scenarios: the first to land at the Alpha Centauri star system; the one who is declared as the world leader; the one who conquers all other empires; or one who has control of the super majority of the population. These goals must be reached before the game ends at the year 2050 AD.

You may notice as you go along that the game takes some time to play. This is partly because the game itself is engaged in the slow and meticulous evolution of man's development. However, playability is pretty easy. One does not need to read the directions or the instructions; the player can easily pick the information up as he plays the game.

One of the most interesting aspects of the game is that fighting is not the only way to win, and it is not the only thing the game offers. In truth, only a very skilled player may win by conquering. Going to war is not the best option unless your resources and power is overwhelming, for the reason that it drains your economy. Instead of building infrastructures, or developing your civilization in different ways such as culture or science, you are forced to allocate your wealth on the military aspect alone. During war, everything other than creating a large army is put on hold, and eventually your people will become dissatisfied and less devoted to their leader.

These are but some of the major strengths of the game that attracts strategy gamers and enthusiasts. The complexity and the simulation of a realistic economy are unique to Civilization. Strategy planning, budget allocation, and trade networking are the foundation of the empire if you wish to win. One must secure the resources needed and afterwards protect them to ensure victory.

However, Sid Meier's Civilization V is not perfect. Some of the player's feedback show that the game still needs some tweaks and adjustments. Some players complain that the 3D map does not add anything to the game play. Most times, it becomes a nuisance to the game. Another significant observation by many is that the graphic updates were unnecessary. It only added to the system requirement but not on the interaction of the player and the game. A number of enthusiasts say that if you have played Civilization 3, there is nothing new about Civilization III that will dramatically increase or rejuvenate one's interest in the game. Hence, boredom may arise from players who have played Civilization before.

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Posted:
2019-09-08

Moderator

Super Gamer Dude

PC Games

7.0

In this franchise you will assume the character Jaden with his mentor Luke Skywalker. Jaden can actually be customized to suit your gender, race, and outfit. It makes the game unique and personalized. What’s different in this game is that you already have your lightsaber right at the start, something not true in the Star Wars story.

It will start as a usual training camp except that you will be greeted by an attack against your aircraft. It will then crash where you will meet Rosh who will turn to be your jealous friend and classmate. You will have to undergo a short training to prepare you for the coming missions. Throughout the game, Jaden will travel across the galaxy, this where the missions will start to come in. Missions usually lasts for an hour but some can take as little as just five minutes.

You can play four missions to begin with then move back to the academy to train. This may sound time consuming but it’s worth the time because you can finish the next level much faster. The missions vary to a great degree. The first set of missions has a reconnaissance type objective where you will have to rescue fellow stormtroopers in action, although some players may find the early parts boring. As you progress through the training and the game the challenge also gets tougher. It’s like a real academy where the level of difficulty needs to increase as you go deeper into the study.

Using the lightsaber begins with the easy tasks like pull, push, speed sense etc. but as you advance the skills gained will be more advanced allowing you play in higher levels of the game. The weapons are also very interesting which in turn makes the in-game fight scenes look superb.

The game which uses Quake III engine is not that impressive. The character models are just plain and are not as detailed as most of the newer games, however, the lightsaber has been given proper depiction. It radiates light across the screen as the fight scenes are going on. On the other hand, the audio seems to be very mundane. It would have been a lot better if they had added new soundtracks. But still the game has lots of action and engaging scenes which makes it a valid Star Wars franchise. All said Star Wars Jedi Knight: Jedi Academy gets the thumbs up.

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Posted:
2020-01-19

Moderator

Super Gamer Dude

PC Games

6.5

As the latest installment in the long running Need for Speed series, Need for Speed Rivals simultaneously has a lot to live up to and a lot to prove. While the new studio developing the game, Ghost Games, might technically be a new studio they are made up of the people who worked for Criterion on Need for Speed games in the past, but that matters not, they still have to prove themselves as a worthy developer for the Need for Speed franchise.

To be sure, Ghost Games has really tried to make the series their own with Need for Speed rivals, implementing a number of new features that seem to change how the game is played completely, although the truth is a little far away from that. With Rivals, online play has become a core part of the entire game. Whenever you start up the game you are immediately forced to join a server with up to 5 other players, and put into an open world. The problem is that this world is absolutely massive, and six people cannot hope to even begin to make it feel populated.

Every once in a while you’ll zoom past another player going 200 miles per hour, but even those occurrences are rare and out of the ordinary. The fact that you’re on a server with other people never really matters until you are inevitably disconnected from it, meaning you lose all of your progress since the last time you visited a base. Honestly, after this happened a few times in quick succession, I chose to play offline instead of deal with the constant progress loss.

The game feels a whole lot like the Hot Pursuit reboot from a few years back when it comes to the actual racing. The events are split right down the middle by a distinction between racers and cops, a choice that you make right off the bat but can switch at any time.

Instead of Hot Pursuit’s strategy of using no narrative at all, Rivals weaves a strange and disturbing story about a racer who is basically an anarchist and a cop who sounds like he just wants to murder every single racer on the road. Both of these characters, which are only given silly racing names, are made to look like they are absolutely crazy, and sometimes I would often feel horrible about even playing as one of them. Neither of these characters is sympathetic in any way, and the story just feels utterly unnecessary for what still remains a very similar racing games to those in the past.

The actual driving mechanics, while virtually unchanged from past entries in the series are beginning to feel a bit stale. Every single car choice feels extremely similar if not absolutely identical in the way they handle, with each car's top speed and acceleration being the only variations.

It is rather sad that the internet issues and the other niggling issues with the game keep it from greatness. Need for Speed Rivals is an extremely fun racing game, and if you’re looking for an arcade style racer it’s still a whole lot of fun. Racing for the top of leaderboards is as fun as it ever has been, especially with the ability to race against people near you instead of just people that are on your friends list. Nonetheless, it’s hard to ignore the immense amount of wasted potential within the online features that Need for Speed Rivals promises, especially as this kind of always-on multiplayer becomes more common and more advanced.

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Posted:
2019-10-20

Moderator

Super Gamer Dude

PC Games

7.5

NBA 2K13 continues the NBA series but has anything changed? The problem with this type of sports game is that only so much can be done before you run out of ideas and repetition becomes inevitable. There is only so much tweaking you can do to existing titles such as the predecessor, NBA 2K12, and no doubt it left the developers, Take 2, with the tricky problem of how to improve on the existing title while maintaining quality and gameplay.

For some reason the developers decided to introduce Jay-Z, who is a well-known American Rapper, although the influence he brings to the game is not great, and apart from music and some character presentation elements, it made me wonder why they even bothered.

To try to make NBA 2K13 fresh the makers have introduced what is known as virtual credits, where winning matches enables players to earn virtual coins, which can then be used in various ways such as in My Team Mode. Or you may to use your acquired coins to purchase booster packs, unlock players, court surfaces or head coaches amongst a bunch of many other things designed into the game. As a manager you will also have to pay players, and the amount of coins you have to dish out depends on the skill level of the player in question. Playing exhibitions matches will earn you more credits.

They have also introduced a new system which enables 33 different Signature Skills. These Signature Skills are very varied. For instance, the Microwave Mode enables a defence player to be momentarily boosted into attack for a short period of time. Another example would be the Closer Signature Skill which enables a player to have a boost in certain defence and offense skills for a period of time. These 33 new Signature Skills can also be taken to online play.

The seemingly authentic AI is really well mapped out, the players actually respond like they would in real life, adding that element of realism to the gameplay. The controls too are very well done, but may take a little time to get used to. The fluency around the arena, the shots and the dribbling all look authentic, but then they have had several previous titles in the series to perfect it.

Like so many of the sports franchises such as FIFA, I feel that once you have initially set the bar it is hard to be able to keep making that type of game better with each succeeding title, but the additions in this game certainly add to the overall experience. They have managed to make the graphics sharp and the gameplay fluent. They have also improved the overall scoring, and the cinematic dunks now look much more realistic, unlike 2K12 where dunking the ball looked very unrealistic and unbalanced.

The online play does have a few glitches which are to be expected with online gaming. Various players and bits of stadium sometimes appear distorted, so don't be surprised if during gameplay your scoreboard suddenly goes for a walk. You may also find a player is missing a leg from time to time.

In conclusion this is a great Basketball game that has managed to surpass the 2K12 edition.

This Review was written by Jacob and reposted to our UK section.

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Posted:
2020-02-18

Moderator

Super Gamer Dude

PlayStation 3

6.2

Call of Duty is a name that has found its place in the gaming world as one of the all-time most popular FPS (first person shooters). This is the third game on the Modern Warfare line, but the eighth game on the Call of Duty title as a whole. The game definitely has a more realistic approach to the first person shooting genre than some of the other competitors out there (ie., the Halo series). The weapons, vehicles, and scenery all give the player a sense of warfare that is reminiscent to that of real life combat.

There are two modes of gameplay in Call of Duty: Modern Warfare 3, single-player campaign and multi-player. Single-player campaigns in Call of Duty are notorious for being short, albeit exciting. Modern Warfare 3 is no exception. You'll control a war hero who guides a team through a rain of bullets and explosives fired from masses of terrorists. Your team may die in the process, but most of the time it doesn't affect your primary objective: keep yourself alive. You'll use a host of different weaponry: snipers, sub-machine guns, and rocket launchers to kill off the enemies. The end result in many of the campaign missions is the player reaching the objective as the sole survivor after a series of bloody battles. The campaign as a whole is very interactive and fast paced, and usually takes about six to seven hours to complete.

The multi-player, on the other hand, is endless. Ever since online multi-player was added to the Call of Duty series, the game started selling big. Many owners of the game neglect the campaign, and bought the game for the sole reason of enjoying the multi-player experience. You'll start out on multi-player with just a few weapons with new ones becoming available as you gain experience through victories and kills. One of the huge draws to the multi-player mode is the ability for the player to customize a series of classes that he/she can choose from to engage in online battles. The class system allows you to choose weapons, gear, and perks that you'll spawn with. There are nearly endless possibilities for customization.

The killstreak system in multi-player got a total re-haul from Modern Warfare 2. Instead of the traditional "get rewards for your kills" system, Modern Warfare 3 breaks it down into three different modes: assault, support, and specialist. The assault follows the same routine as the original system and rewards you by kill count. The support mode tallies up actions and kills between lives and bestows you rewards that benefit the team as a whole, like the UAV. The specialist stands unique in that the rewards are not guns or UAV's, but the player becomes faster, stronger and bullets deal more damage.

Overall, the game is a great buy. The campaign is short, but the multi-player more than compensates for that. The player will play endless hours of online battles all the while gaining upgrades and abilities that make it feel completely satisfying and worthwhile.