User Review

10 Reviews


avatar name

Posted:
2012-10-14

9aah

Super Gamer Dude

Xbox 360

8.1

The most important thing in a party game like this is that the mini-games have to be fun, and that is consistently true here. The more-than forty different games offered fit all different kinds of categories, from direct mano-a-mano competitions inside giant gladiator balls, to outrunning gigantic lava waves. The types of actions that are required to win each game are different too, and range from games that force you to mash buttons to win, to games where the fastest, accurate button push wins. The games are generally all fun, and the variety helps keep players coming back for more.

If there is one problem with Fuzion Frenzy 2, it would be the tournament mode. Despite the idea being entirely sound of having an intergalactic game show be the reason for your numerous games that you’ll play, the announcer that goes along with this mode makes it entirely no fun to play. That is because he has a limited number of things that he says, and he says those with extremely poor voice-acting. Those phrases, though, will come out of his mouth through all the mini-games you play in this mode, and in between, continuously. It is distracting, to say the least.

If players don’t want to deal with that, there are other ways to play. You can play any mini-game individually, or you can design your own tournament with the 45 mini-games available. There is also an online component which lets you play any of these games online against other, real opponents. Considering that the AI which fills any empty spaces up when you play at home is terrible at the game, it is nice to have a separate option from having three other controllers and three friends over any time you want to play the game.

One of the nice things is how good the mini-games all look. None of them are exceptional in look, but they all do the graphics of the Xbox 360 justice. They also all fit the theme of the futuristic, intergalactic game-show, so it’s a different look than you’re likely used to in the party game world, but it works well considering the games that are in the package.

avatar name

Posted:
2013-02-21

9aah

Super Gamer Dude

PlayStation 3

8.0

The common complaint about the Madden football series is that each new release is merely a roster update. In essence, argue the critics, itÂ’s the same game regardless of the number behind the name Madden. However, Madden NFL 13 for the Playstation 3 is the exception. Not only is it far from simply a roster update, it is the best Madden game to date and is arguably the best football game available.

In previous installments of the series, Madden football felt stiff. Team introduction were generic, announcers and play-by-play were both mechanical, and all games felt the same regardless if they were the first of the season or the Super Bowl. Bluntly stated, the game presentation was boring and much of the gameplay unless players were playing real-life opponents was stale. This is no longer the case.

In Madden NFL 13 EA has done much to improve the presentation. To be sure, the graphics are roughly the same, but EA has injected much needed life into Madden 13 by adding a television-style presentation that includes orchestra music and CBS graphics, new and unscripted commentary by Phil Simms and Jim Nantz, and numerous other bells and whistles such as on the field chatter. All of this brings players closer to a true football experience. In fact, EA developers have expressed that they wanted Madden NFL 13 to feel familiar, but not familiar in a Madden-sense; instead, they wanted it to feel more familiar to a Sunday afternoon of football. Madden 13 succeeds.

Assisting in this improved presentation is the power of the Infinite Engine, which EAÂ’s much-celebrated physics engine. While to the casual observer there seems to be little difference between last yearÂ’s Madden gameplay and this years Madden 13 for the Playstation 3, a closer inspection reveals enormous change. The Infinite Engine has created dozens of new passing trajectories, cut down on so-called psychic cornerbacks and receivers, and eliminated canned tackling sequences. The result is startling: plays never look the same, as the football playersÂ’ reaction to hits and tackles are determined by stats, speeds, and angles. Never before has a football game looked so good, which results in it doing a remarkable job of not breaking playersÂ’ suspension of disbelief. Of course, with all of these presentation strengths, Madden 13 still has some graphical flaws.

The crowd, although such an important component within the beautifully rendered stadiums, is (once again) an eye sore. Even on a casual glance, itÂ’s clear that the crowd is poorly rendered, as it is overly pixilated and filled with graphical repetitions. It is a glaring weakness that has plagued Madden and most sports games for years, but there is no indication that it will be fixed. Also weakening the presentation in Madden 13 are the grotesquely modeled coaches and referees. Echoing the body type of Quasimodo from Victor HugoÂ’s The Hunchback of Notre-Dame, they negatively stand out among the superbly designed football players.

Madden NFL 13 is an excellent football game. Unlike previous iterations, is a complete package, succeeding both in providing fans with a more fluid gameplay as a result of the Infinite Engine and superb presentation. It is a must for any football fan.

avatar name

Posted:
2014-03-20

9aah

Super Gamer Dude

Xbox 360

8.0

As it stretches towards its second decade, South Park serves as television's beacon of topical and politically incorrect humor. With its hilariously depraved world filled with eccentric characters and absurd mechanisms, the South Park universe is primed for a proper gaming adaptation, but has yet to see an iteration veering merely competent. Fortunately, seasoned role-playing developer Obsidian has taken it upon themselves to right the ship and have, in nearly every way, succeeded in creating a fun and original game based off the show.

First things first, Obsidian has gone out of its way to be faithful to the show; enlisting creators Matt Stone and Trey Parker to write the story and record all of the voice. Pair that with an impeccable 'just like the TV show-look', and it feels like we're getting a 15-20 hour long playable version of the show. The fan service continues thoughtfully too, recreating the town's locations down to the most minute of details, and it offers up an absolute onslaught of easter eggs and gags that go the extra mile to please those that are 'in the know'. Plainly said: in terms of presentation, storyline, and general 'South Park-yness', this game knocks it out of the park (pun slightly intended).

Aside from this stellar aesthetic appeal, South Park trumps a Paper Mario RPG-like battle system beside commendable exploration and some minor systems to fill itself out. The timing-based battles require players to use their reflexes to perform a variety of comedic moves that both upgrade and reinvent over time. They also carry special ties to the show itself, often referencing some great comedic moment in the show's past or building upon the mythos developing in the current story. Players also get to rotate their battle partner (or 'buddy') accordingly, choosing from characters like Butters or Kenny to help the nameless protagonist win the day and deliver more laughs along the way.

Elsewhere, exploration is a mixed bag of highs and lows; letting players traverse an intricate game world that offers up many locations but ultimately feels a little static. It's not so much a design flaw as it is an aesthetic one, and one that's possibly unavoidable given the artistic style of the show. However, Obsidian certainly gives players many secrets to find and enjoy as well as some meaningful rewards to chase after over the course of the game (such as finding all of the hidden Chinpokemon). These offer up a variety of incentives and fan service for players and fans looking for as much South Park as they can get. It should be noted too though that while the quantity of references is appreciated, there are too many meaningless items that serve as easter eggs and little else. Inventory management for those that explore can become a tedious exercise in sorting out the useful items from the dearth of junk. Things are labeled as 'junk' but it would be nice to know it immediately upon finding these types of items (I got excited to somehow use a Terrence Doll as a weapon but alas it was 'junk').

Rounding things out is an enjoyable (and ridiculous) story that feels like a 15-20 hour version of the show. Laughs are constant, and the elements of the show are communicated extremely well due to Matt and Trey's significant involvement. It really compels the player (and particularly the fans) to completion and without spoiling it, the ending hits a ridiculous climax worthy of some of the best episodes.

On the whole, South Park is a quality title mixed with a great license and the right effort from its creators. The involvement of Matt and Trey shows, and Obsidian's dedication to honoring the show and its esteem emanates from the very beginning. Outside of some pacing issues and some not wholly interesting segments/exploration, the game is a very enjoyable title that's worth the wait and an absolute must play for fans.

avatar name

Posted:
2014-03-20

9aah

Super Gamer Dude

PlayStation 3

8.0

As it stretches towards its second decade, South Park serves as television's beacon of topical and politically incorrect humor. With its hilariously depraved world filled with eccentric characters and absurd mechanisms, the South Park universe is primed for a proper gaming adaptation, but has yet to see an iteration veering merely competent. Fortunately, seasoned role-playing developer Obsidian has taken it upon themselves to right the ship and have, in nearly every way, succeeded in creating a fun and original game based off the show.

First things first, Obsidian has gone out of its way to be faithful to the show; enlisting creators Matt Stone and Trey Parker to write the story and record all of the voice. Pair that with an impeccable 'just like the TV show-look', and it feels like we're getting a 15-20 hour long playable version of the show. The fan service continues thoughtfully too, recreating the town's locations down to the most minute of details, and it offers up an absolute onslaught of easter eggs and gags that go the extra mile to please those that are 'in the know'. Plainly said: in terms of presentation, storyline, and general 'South Park-yness', this game knocks it out of the park (pun slightly intended).

Aside from this stellar aesthetic appeal, South Park trumps a Paper Mario RPG-like battle system beside commendable exploration and some minor systems to fill itself out. The timing-based battles require players to use their reflexes to perform a variety of comedic moves that both upgrade and reinvent over time. They also carry special ties to the show itself, often referencing some great comedic moment in the show's past or building upon the mythos developing in the current story. Players also get to rotate their battle partner (or 'buddy') accordingly, choosing from characters like Butters or Kenny to help the nameless protagonist win the day and deliver more laughs along the way.

Elsewhere, exploration is a mixed bag of highs and lows; letting players traverse an intricate game world that offers up many locations but ultimately feels a little static. It's not so much a design flaw as it is an aesthetic one, and one that's possibly unavoidable given the artistic style of the show. However, Obsidian certainly gives players many secrets to find and enjoy as well as some meaningful rewards to chase after over the course of the game (such as finding all of the hidden Chinpokemon). These offer up a variety of incentives and fan service for players and fans looking for as much South Park as they can get. It should be noted too though that while the quantity of references is appreciated, there are too many meaningless items that serve as easter eggs and little else. Inventory management for those that explore can become a tedious exercise in sorting out the useful items from the dearth of junk. Things are labeled as 'junk' but it would be nice to know it immediately upon finding these types of items (I got excited to somehow use a Terrence Doll as a weapon but alas it was 'junk').

Rounding things out is an enjoyable (and ridiculous) story that feels like a 15-20 hour version of the show. Laughs are constant, and the elements of the show are communicated extremely well due to Matt and Trey's significant involvement. It really compels the player (and particularly the fans) to completion and without spoiling it, the ending hits a ridiculous climax worthy of some of the best episodes.

On the whole, South Park is a quality title mixed with a great license and the right effort from its creators. The involvement of Matt and Trey shows, and Obsidian's dedication to honoring the show and its esteem emanates from the very beginning. Outside of some pacing issues and some not wholly interesting segments/exploration, the game is a very enjoyable title that's worth the wait and an absolute must play for fans.

avatar name

Posted:
2012-10-14

9aah

Super Gamer Dude

Xbox 360

7.1

Namco Museum Virtual Arcade on the Xbox 360 is a fantastic game and may be fit to those with budget-tight gamers unlike The Orange Box, which was released last year. The Namco Museum includes some terrific games for a modest entry fee. Compared with The Xbox Live Arcade games have classic games that round out the collection which is quite impressive enough in their own right.

There is a wide range content of Pac-Man in the game, including Pac-Man, Ms. Pac-Man, and a full version of 2007's addictive Pac-Man Championship Edition. Among the latest Pac-Man series are Pac&Pal and Super Pac-Man join two 3D Pac-Man games, Pac-Mania and Pac-Man Arrangement. Pac-Mania is still a mediocre 3D entry from the late '80s, in comparison to Pac-Man Arrangement that is a fully 3D revised of the original Pac-Man game. Both games are new and fresh for the first time players, but it fails to amount to anything beyond more Pac-Man. Super Pac-Man is passed on to the best of the ancient Pac-games included in the Pac-section. In playing the game, you start off with pellets walled off behind closed doors. Then, you eat keys to open gates and then devouring the red pellets hiding inside. You can get bigger in size so it becomes more and more difficult to evade your pursuers. The ghosts return to chase you around and that makes it even more challenging, enjoyable, pleasurable, and gratifying. Pac&Pal is a less-than-original return of the Super Pac-Man gameplay, and is distinguished by the addition of a similarly characterless green friend who wanders the levels and picks up items. The gameplay is slower and the part is not much of a helper.

If you tire of gobbling up pellets with the artist-formerly-known-as Puck-Man, the full Xbox
Live Arcade versions of Galaga and Galaga Legions are included. Anybody who has yet to face the waves of pattern-approaching enemies is almost sure to enjoy tearing through Galaga Legions' five levels. Sure, it's punishing, but within the portfolio of Galaga games on this one disc, you can see what an impressive evolution the game series has undergone during its more than 20-year span. Galaga '88 added colorful new enemies, vibrant backgrounds, and the opportunity to start the game with two ships instead of one. This Galaga Arrangement is clearly the missing link between '88 and Legions. It has large bug bosses, increasingly challenging waves of enemies, and is segmented into enjoyable, progressive levels.

Xevious is part of the collection, as is the classic Dig Dug. When played alongside the included Rally X, New Rally-X shows how relatively indistinguishable the two are. Finally, Mr. Driller Online returns with a functioning online mode. The games formerly released on Xbox Live are playable only via the Xbox Live Arcade section of your dashboard (as long as the disc is inserted). It isn't much of an inconvenience, but it does become tiresome to navigate in and out of menus to work your way around to the games you want to play. The versions included on this disc are fully compatible online (where applicable).

avatar name

Posted:
2012-10-25

9aah

Super Gamer Dude

Xbox 360

7.0

The game did not make it on time for the Cardriff preliminary tests but still it becomes a totally effective and playable game. There are tutorials available and practices attempts before staring the main game. There are several issues such as its being unable to be classified as both batting and bowling but it can just be one of the games. The player may not easily play like a professional because he has to learn the basics first, but controls can be tested easily.

The player can choose from two teams to play. One team wears green caps and the other team wears the blue cap. In the bowling event there are three moves to choose from for delivering the ball which are the swing, the pick swing for slower ball, and the reverse swing or the cutters, that can be available only when the ball matures.

The controls can be fiddly but are still effective and consistent in timing meters and when using the spinners. The batting is still generic from the other cricket games but there are additional special features in ball picking. There are signals on where are the pitching points of the ball. The player needs to use the V button if he wants to hit the little overlay in the field. Then the right hits will be chosen in the game.

There are differences in controls when choosing either the offensive or the defensive shot, then movement in the perimeter of the crease will be permitted and also when doing the wicket. In catching the ball there are also new perspectives such as the fielderÂ’s view which is good when doing some catching. Getting use to the changing color of the ball which indicates the proper time to press the button is also easy.

The Wii game console for the Ashes Cricket used the remote in swinging and batting but it seems to take over on the player. The best console might be the next generations with its better HD designs and special crispness effects but the players look a little indifferent to their real life players. The playersÂ’ moves and tactics seemed genuine such as the confounding swinging methods of Andrew Flintoff and the inability of Philip Hughes in staying in the boundary. With this latest and newest kind of video game which is a totally different ball play this can be a total substitute and choice of entertainment for the English breaks. There are now several game series for the Ashes Cricket which are 50 overs, the additional twenty, and the other exhibitions consist of five plays over.

avatar name

Posted:
2013-05-16

9aah

Super Gamer Dude

Xbox 360

8.3

The common complaint about the Madden football series is that each new release is merely a roster update. In essence, argue the critics, itÂ’s the same game regardless of the number behind the name Madden. However, Madden NFL 13 is the exception. Not only is it far from simply a roster update, it is the best Madden game to date and is arguably the best football game available.

In previous installments of the series, Madden football felt stiff. Team introduction were generic, announcers and play-by-play were both mechanical, and all games felt the same regardless if they were the first of the season or the Super Bowl. Bluntly stated, the game presentation was boring and much of the gameplay unless players were playing real-life opponents was stale. This is no longer the case.

In Madden NFL 13 EA has done much to improve the presentation. To be sure, the graphics are roughly the same, but EA has injected much needed life into Madden 13 by adding a television-style presentation that includes orchestra music and CBS graphics, new and unscripted commentary by Phil Simms and Jim Nantz, and numerous other bells and whistles such as on the field chatter. All of this brings players closer to a true football experience. In fact, EA developers have expressed that they wanted Madden NFL 13 to feel familiar, but not familiar in a Madden-sense; instead, they wanted it to feel more familiar to a Sunday afternoon of football. Madden 13 succeeds.

Assisting in this improved presentation is the power of the Infinite Engine, which EAÂ’s much-celebrated physics engine. While to the casual observer there seems to be little difference between last yearÂ’s Madden gameplay and this years Madden 13, a closer inspection reveals enormous change. The Infinite Engine has created dozens of new passing trajectories, cut down on so-called psychic cornerbacks and receivers, and eliminated canned tackling sequences. The result is startling: plays never look the same, as the football players reaction to hits and tackles are determined by stats, speeds, and angles. Never before has a football game looked so good, which results in it doing a remarkable job of not breaking players suspension of disbelief. Of course, with all of these presentation strengths, Madden 13 still has some graphical flaws.

The crowd, although such an important component within the beautifully rendered stadiums, is (once again) an eye sore. Even on a casual glance, itÂ’s clear that the crowd is poorly rendered, as it is overly pixilated and filled with graphical repetitions. It is a glaring weakness that has plagued Madden and most sports games for years, but there is no indication that it will be fixed. Also weakening the presentation in Madden 13 are the grotesquely modeled coaches and referees. Echoing the body type of Quasimodo from Victor HugoÂ’s The Hunchback of Notre-Dame, they negatively stand out among the superbly designed football players.

Madden NFL 13 is an excellent football game. Unlike previous iterations, is a complete package, succeeding both in providing fans with a more fluid gameplay as a result of the Infinite Engine and superb presentation. It is a must for any football fan.

avatar name

Posted:
2014-03-20

9aah

Super Gamer Dude

PC Games

8.0

As it stretches towards its second decade, South Park serves as television's beacon of topical and politically incorrect humor. With its hilariously depraved world filled with eccentric characters and absurd mechanisms, the South Park universe is primed for a proper gaming adaptation, but has yet to see an iteration veering merely competent. Fortunately, seasoned role-playing developer Obsidian has taken it upon themselves to right the ship and have, in nearly every way, succeeded in creating a fun and original game based off the show.

First things first, Obsidian has gone out of its way to be faithful to the show; enlisting creators Matt Stone and Trey Parker to write the story and record all of the voice. Pair that with an impeccable 'just like the TV show-look', and it feels like we're getting a 15-20 hour long playable version of the show. The fan service continues thoughtfully too, recreating the town's locations down to the most minute of details, and it offers up an absolute onslaught of easter eggs and gags that go the extra mile to please those that are 'in the know'. Plainly said: in terms of presentation, storyline, and general 'South Park-yness', this game knocks it out of the park (pun slightly intended).

Aside from this stellar aesthetic appeal, South Park trumps a Paper Mario RPG-like battle system beside commendable exploration and some minor systems to fill itself out. The timing-based battles require players to use their reflexes to perform a variety of comedic moves that both upgrade and reinvent over time. They also carry special ties to the show itself, often referencing some great comedic moment in the show's past or building upon the mythos developing in the current story. Players also get to rotate their battle partner (or 'buddy') accordingly, choosing from characters like Butters or Kenny to help the nameless protagonist win the day and deliver more laughs along the way.

Elsewhere, exploration is a mixed bag of highs and lows; letting players traverse an intricate game world that offers up many locations but ultimately feels a little static. It's not so much a design flaw as it is an aesthetic one, and one that's possibly unavoidable given the artistic style of the show. However, Obsidian certainly gives players many secrets to find and enjoy as well as some meaningful rewards to chase after over the course of the game (such as finding all of the hidden Chinpokemon). These offer up a variety of incentives and fan service for players and fans looking for as much South Park as they can get. It should be noted too though that while the quantity of references is appreciated, there are too many meaningless items that serve as easter eggs and little else. Inventory management for those that explore can become a tedious exercise in sorting out the useful items from the dearth of junk. Things are labeled as 'junk' but it would be nice to know it immediately upon finding these types of items (I got excited to somehow use a Terrence Doll as a weapon but alas it was 'junk').

Rounding things out is an enjoyable (and ridiculous) story that feels like a 15-20 hour version of the show. Laughs are constant, and the elements of the show are communicated extremely well due to Matt and Trey's significant involvement. It really compels the player (and particularly the fans) to completion and without spoiling it, the ending hits a ridiculous climax worthy of some of the best episodes.

On the whole, South Park is a quality title mixed with a great license and the right effort from its creators. The involvement of Matt and Trey shows, and Obsidian's dedication to honoring the show and its esteem emanates from the very beginning. Outside of some pacing issues and some not wholly interesting segments/exploration, the game is a very enjoyable title that's worth the wait and an absolute must play for fans.

avatar name

Posted:
2014-04-14

9aah

Super Gamer Dude

PlayStation 3

7.0

The game did not make it on time for the Cardiff preliminary tests but still it becomes a totally effective and playable game. There are tutorials available and practices attempts before staring the main game. There are several issues such as its being unable to be classified as both batting and bowling but it can just be one of the games. The player may not easily play like a professional because he has to learn the basics first, but controls can be tested easily.

The player can choose from two teams to play. One team wears green caps and the other team wears the blue cap. In the bowling event there are three moves to choose from for delivering the ball which are the swing, the pick swing for slower ball, and the reverse swing or the cutters, that can be available only when the ball matures.

The controls can be fiddly but are still effective and consistent in timing meters and when using the spinners. The batting is still generic from the other cricket games but there are additional special features in ball picking. There are signals on where are the pitching points of the ball. The player needs to use the V button if he wants to hit the little overlay in the field. Then the right hits will be chosen in the game.

There are differences in controls when choosing either the offensive or the defensive shot, then movement in the perimeter of the crease will be permitted and also when doing the wicket. In catching the ball there are also new perspectives such as the fielder's view which is good when doing some catching. Getting use to the changing color of the ball which indicates the proper time to press the button is also easy.

The Wii game console for the Ashes Cricket uses the remote in swinging and batting but it seems to take over on the player. The best console might be the next generations with its better HD designs and special crispness effects but the players look a little indifferent to their real life players. The players' moves and tactics seemed genuine such as the confounding swinging methods of Andrew Flintoff and the inability of Philip Hughes in staying in the boundary. With this latest and newest kind of video game which is a totally different ball play this can be a total substitute and choice of entertainment for the English breaks. There are now several game series for the Ashes Cricket which are 50 overs, the additional twenty, and the other exhibitions consist of five plays over.

avatar name

Posted:
2014-04-14

9aah

Super Gamer Dude

PC Games

7.0

The game did not make it on time for the Cardiff preliminary tests but still it becomes a totally effective and playable game. There are tutorials available and practices attempts before staring the main game. There are several issues such as its being unable to be classified as both batting and bowling but it can just be one of the games. The player may not easily play like a professional because he has to learn the basics first, but controls can be tested easily.

The player can choose from two teams to play. One team wears green caps and the other team wears the blue cap. In the bowling event there are three moves to choose from for delivering the ball which are the swing, the pick swing for slower ball, and the reverse swing or the cutters, that can be available only when the ball matures.

The controls can be fiddly but are still effective and consistent in timing meters and when using the spinners. The batting is still generic from the other cricket games but there are additional special features in ball picking. There are signals on where are the pitching points of the ball. The player needs to use the V button if he wants to hit the little overlay in the field. Then the right hits will be chosen in the game.

There are differences in controls when choosing either the offensive or the defensive shot, then movement in the perimeter of the crease will be permitted and also when doing the wicket. In catching the ball there are also new perspectives such as the fielder's view which is good when doing some catching. Getting use to the changing color of the ball which indicates the proper time to press the button is also easy.

The Wii game console for the Ashes Cricket used the remote in swinging and batting but it seems to take over on the player. The best console might be the next generations with its better HD designs and special crispness effects but the players look a little indifferent to their real life players. The players' moves and tactics seemed genuine such as the confounding swinging methods of Andrew Flintoff and the inability of Philip Hughes in staying in the boundary. With this latest and newest kind of video game which is a totally different ball play this can be a total substitute and choice of entertainment for the English breaks. There are now several game series for the Ashes Cricket which are 50 overs, the additional twenty, and the other exhibitions consist of five plays over.