In Tom Clancy's Ghost Recon: Future Soldier on the Xbox 360, players are part of the group for specialized tactics, a special mission unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces is better known by their battlefield legend. They are the untraceable soldiers called the Ghosts. In the near future, four of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. But even as Ghost Lead, Pepper, 30K, and Kozak accomplish their objectives, they discover the threat they face is greater than they ever imagined - one that could alter the international balance of power forever.
Super Gamer Dude
To be honest, when I picked up my copy of Ghost Recon Future Soldier, I more or less figured that I'd end up with a relatively generic third person shooter where I shot a lot of people out in the middle of some desert. While you could certainly boil Future Soldier down to that level, the game implements components of another Tom Clancy franchise, Splinter Cell, in interesting ways that keep the action fresh, but can it remain fresh for the entirety of the campaign?
After playing through Future Soldier, it becomes rather difficult to not compare the game to Splinter Cell: Conviction. Both games show an obsession with future technology, and how it might be used to take out people quickly and quietly on the battlefield. Interestingly, at the end of the day, Ghost Recon ends up being less of a Ghost Recon game and more of a squad-based Splinter Cell.
You spend most of the game coordinating attacks between yourself and your teammates, and while the game can easily devolve into a boring shoot fest, the most entertaining way to play the game involves making no noise at all. The most fun I ever had in Future Soldier was derived from making perfect runs through bases and villages, never being spotted and literally becoming a ghost.
The game gives you a bevy of tools in order to avoid detection, such as active camouflage and different types of UAVs. The game makes extensive use of Splinter Cell's "mark and execute" feature, allowing you to toss up a UAV or sensor grenade, line up each target with one of your team members, and take them all out one after another in such a way that no one sees anyone else die, and you slip in quietly.
Sadly, some parts of the game actively discourage this type of behavior, making it either impossible to complete your mission stealthily, or making it extremely awkward to get past guards in tight indoor corridors.
Future Soldier also includes the now obligatory "horde mode", in which you are required to hold off wave after wave of enemies, along with a pretty good multiplayer mode. While the multiplayer has a very limited number of modes, and is certainly not anything that is going to pull you away from Call of Duty, the use of the gadgets form the single player in the various game modes can be fun for a short amount of time.
If you loved Splinter Cell Conviction, chances are that you'll at least like this game, but it is still extremely difficult to recommend this as a full purchase. While the campaign is great, it does not last all that long, and the multiplayer likely won't keep your attention long enough to warrant a purchase. However, for a slightly cheaper price or even a weekend rental, this game is totally worth spending a few short hours with to just enjoy whats good about it then move on to the next thing.